Merging Art and Technology to Create Immersive Experiences

I design and develop interactive and audiovisual installations that merge digital systems with physical environments to create meaningful, participatory experiences. My work spans immersive spaces, real-time processes, and collaborative projects shaped by context, audience, and intent.

./ My Creative Journey

From Media Practice to Spatial Experiences

My background in new media art at the University of Westminster marked a shift in my practice toward spatial and interactive work. Building on an early interest in photography, videography, programming, and sound design, I began focusing on installations as a way to bring these disciplines together within a shared physical space.

Through hands-on projects and collaboration with international, multidisciplinary teams, I developed an approach grounded in experimentation, iteration, and systems thinking. This process continues to inform how I translate concepts into responsive, spatial experiences that unfold over time and through interaction.

./ Experience

Crafting Immersive Spaces

I work across media and disciplines to design and develop interactive environments for exhibitions, installations, and spatial experiences. My practice includes projection mapping, generative visuals, spatial sound, and real-time data-driven systems, often integrated into cohesive, site-specific works.

Projects take shape across a range of contexts, including cultural and public spaces, temporary installations, and experiential environments. Regardless of scale or setting, I focus on building systems where technology supports clarity, atmosphere, and engagement, remaining present without becoming the subject.

./ Collaboration

Working Across Disciplines

Collaboration is a central part of my practice. I work closely with artists, technologists, designers, and curators, contributing both conceptually and technically throughout the development process.

My role often involves bridging creative intent and technical execution — aligning ideas with spatial constraints, production realities, and audience interaction. By facilitating dialogue across disciplines, I help shape projects into coherent experiences that remain faithful to their original vision while adapting to real-world conditions.

./ What Drives Me

Why Interactive Installations Matter

Interactive installations offer a unique way to engage people on sensory and emotional levels. I’m interested in how participation can slow down perception, invite curiosity, and create space for reflection and dialogue.

By combining physical environments with responsive digital systems, I aim to design experiences that encourage active involvement rather than passive observation, allowing audiences to become part of the unfolding work.

./ More about me

For a detailed overview of my professional background, technical skills, and experience, you can download my CV or explore selected projects in more depth.

./ Technical Skills

  • Arduino
  • TouchDesigner
  • UnrealEngine
  • KiCad
  • MadMapper
  • 360 Cameras
  • Premiere Pro
  • DaVinci Resolve
  • Reaper
  • Fusion360
  • Blender
  • SketchUp
  • React
  • Astro

./ Selected Professional Experience

  1. Exhibition Designer, Technical Liaison

    Contemporary Media Practice Degree Show

    2023

    • Oversaw planning and technical installation for 20+ projects across Ambika P3 exhibition space, managing installation logistics, optimizing spaces and resources
    • Designed exhibition layouts using 3D visualization and floor plans to coordinate between creative teams, workshop technicians, and venue administration
    • Provided on-site technical troubleshooting and resource management during installation and live exhibition periods
  2. Gaffer, Grip

    Type: Music Video - Title: Falling Apart - Director: Bobby Genev, Film Stripe

    2023

    • Assisted the DoP in achieving the desired shots, setting up lights, camera equipment, dolly tracks and any other specialist equipment required
    • Organized storage to ensure timely access to equipment and safe overnight storage
  3. Sound Recordist

    Type: Short Film - Title: Fifth Story - Director: Maxance Louvety

    2022

    • Collaborated with the crew to efficiently record clear and rich dialogues
    • Implemented multi-microphone setups, reducing the need for voiceovers and multiple takes
  4. Sound Recordist, Sound Editor

    Type: Short Film - Title: Small Talks - Director: George Sheard

    2022

    • Managed on-location sound recording in complex environments (outdoor and moving vehicle), ensuring production-quality dialogue capture
    • Collaborated with the composer to deliver a film 5.1 surround mix using DaVinci Resolve and Reaper under tight production timelines

./ Education

  1. Bachelor of Arts (BA) Honours - First Class Honours

    Contemporary Media Practice
    University of Westminster

  2. Esame di Stato - Scuola Superiore

    Liceo Classico V. Gioberti, Torino